If you require any additional information regarding the curriculum other than that stated below, please contact the school office.
Additionally, you can find the National Curriculum at https://www.gov.uk/national-curriculum/overview or ask for a copy from the school office.
We use the Projects on a Page national scheme of work for design and technology. The scheme comprises twenty-one Project Planners designed to help primary schools in England implement the National Curriculum for D&T in an imaginative way.
Projects on a Page ensures that D&T makes a high-quality contribution to a broad and balanced primary curriculum, helping to raise standards in English and mathematics.
User – children should have a clear idea of who they are designing and making products for, considering their needs, wants, interests or preferences. The user could be themselves, an imaginary character, another person, client, consumer or a specific target audience.
Purpose – children should know what the products they design and make are for. Each product should perform a clearly defined task that can be evaluated in use.
Functionality – children should design and make products that function in some way to be successful. Products often combine aesthetic qualities with functional characteristics. In D&T, it is insufficient for children to design and make products which are purely aesthetic.
Design Decisions – when designing and making, children need opportunities to make informed decisions such as selecting materials, components and techniques and deciding what form the products will take, how they will work, what task they will perform and who they are for.
Innovation – when designing and making, children need some scope to be original with their thinking. Projects that encourage innovation lead to a range of design ideas and products being developed, characterised by engaging, open-ended starting points for children's learning.
Authenticity – children should design and make products that are believable, real and meaningful to themselves i.e. not replicas or reproductions or models which do not provide opportunities for children to make design decisions.
The scheme of work has four main aims:
- Enable creativity and professional judgment to plan and teach successful D&T projects each term.
- Cover the National Curriculum requirements.
- Provide helpful sketches, diagrams, tips and techniques that will make teaching D&T easier and more rewarding.
- Ensure that all the D&T taught in your school enables children to design, make and evaluate functional products with users and purposes in mind.
Projects on a Page has a number of advantages:
More flexibility and less prescription –in discussion with the children in your class, decide what products they will design and make, who their products will be for and what purposes they will perform.
Making links to topics and themes – the Project Planners are context-free to make it much easier to link D&T to cross-curricular topics or themes.
Essentials of good practice in D&T – each Project Planner emphasises the essentials of good practice in D&T to ensure children receive a genuine D&T experience.
Projects on a page – all the elements or ‘building blocks’ of a project can be seen together on one side of the Project Planner.
Year groups – projects are suitable for single year group classes and mixed-age classes.
Cross-curricular links – there is more emphasis on making links to other National Curriculum subjects as children carry out their D&T projects.
Projects on a Page ensures that D&T makes a high-quality contribution to a broad and balanced primary curriculum, helping to raise standards in English and mathematics. D&T is one of primary-aged children’s favourite subjects. Projects on a Page maximises their enjoyment by providing scope for teachers to meet children’s needs and interests through creative and motivating projects within a range of contexts.